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INFUSING BUSINESS AND ENTREPRENEURSHIP EDUCATION INTO A COMPUTER SCIENCE CURRICULUM – A CASE STUDY OF THE STEM VIRTUAL ENTERPRISE

Abstract

Innovation has become a focal point for those in Science, Technology, Engineering, and Math (STEM) areas. Federal funding programs by the National Science Foundation (NSF) to support technology commercialization efforts, combined with legislation such as the Jumpstart Our Business Startups (JOBS) Act have contributed to this new focus. As a result, STEM education is required to address this new economic dynamic by providing college students with the opportunity to develop business and entrepreneurial skills, which can complement and reinforce their knowledge of their chosen STEM disciplines. This paper surveys existing research on entrepreneurial education with a special emphasis on STEM, describes the Virtual Enterprise (VE) entrepreneurship simulation pedagogy and platform, and gives recommendations of how it can be infused into existing STEM courses. To illustrate the latter, the paper concludes with a case study that demonstrates the infused process of VE into an ecommerce course.

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